AdminLulu Ludovico (Designer, lululudovico.com)
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19 results found
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3 votes
An error occurred while saving the comment -
7 votes
An error occurred while saving the comment Hi spike, a Zapper already exists for the Gag, for when you speak with Ban Talk on!
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2 votes
An error occurred while saving the comment There is a way to do this right now - it's a workaround though:
Say you have two subs, Jane and Mary.
1) Rez Jane's Leash Ring. Jane is leashed.
2) Drop Jane's Leash Ring on the ground.
3) Now call up Mary's Leash Menu via Collar Menu > Leash ... and leash that to the Leash Ring on the ground.
4) Wear the Leash Ring again. Both subs are leashed to the one Leash Ring.OR,
Just rez both Leash Rings on the one hand and hide one of the rings. -
46 votes
An error occurred while saving the comment Hmm, were you thinking of purely a belt, or a chastity belt?
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1 vote
An error occurred while saving the comment Aw thank you pix, you're very kind.
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18 votes
This is going to happen!
An error occurred while saving the comment I am planning to implement a partial solution - when Collar or Cuffs are locked, only the Owner can turn discreet mode on or off.
When Collar or Cuffs are unlocked, sub can turn discreet mode on or off.
The idea is: discreet is a virtual detach, sort of. So if you are willing to grant the sub that freedom to appear detached, you should be ok with granting a full detach (ie unlocked). It's up to the sub to obey - the sub willingly keeps the Collar or Cuffs on, but makes them invisible at certain places. When locked, it means the sub should not eve able to detach, virtually or otherwise.
This gives some flexibility to the sub without complicating the rules.
This feature isn't trivial, but implementing a sub-allowed exception is more complicated (but not impossible) to implement.
What do you think?
An error occurred while saving the comment I guess the idea of hiding and not shrinking is that it's a state in between "fully visible" and "not worn".
It's like wearing a collar in RL, somewhat hidden behind clothing, but possibly visible with movement or wind.
Probably a more delicious state, you think?
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0 votes
An error occurred while saving the comment thanks estrella, when the new uHUD comes out soon in closed beta, can you see whether it still has the issue?
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2 votes
An error occurred while saving the comment That's an interesting idea, estrella... what conditions were you thinking of?
But it needs to be done in such a way as not to be able to erase or replace the regular Bitch alarms.
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2 votes
An error occurred while saving the comment Good point. I'm in the process of re-writing everything.
New Cuffs will work a bit differently from current. I'll have to think about how to implement invisibility, but yes, what you say makes sense :)
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5 votes
An error occurred while saving the comment I'm building in functionality to color other parts of the Cuffs, e.g. the stitches, steel bits.
Unfortunately, the "black" leather strap (it's not really black, just very dark) would be very difficult to tint because of the dark original leather with the brass studs in it.
If I made the leather off-white, with brass studs, tinting it with any strong color would tint everything, including the studs - that doesn't look very good, does it?
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1 vote
An error occurred while saving the comment Estrella, is the RLV restriction due to the LULU Collar, or a third-party script?
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1 vote
An error occurred while saving the comment Just an update. The Cuffs and Gags will be updated with new Code, so I'm reworking the timer for all gear. However, this is a big update, so we won't see it released till late 2013 or early 2014.
An error occurred while saving the comment I've investigated the issue, and unfortunately it's not trivial. This is because the Collar uses an improved and optimized version of code. The Cuffs and Gag do not use this new code at the moment, but in future they will be migrated to this.
To make the timer work properly with this new code is not trivial. I'm working on it, but unfortunately it won't make the current BETA 6.3.30 refresh.
An error occurred while saving the comment No kidding... too much to do! Let's hope it can make it to the next refresh.
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3 votes
An error occurred while saving the comment Es,
What was that again?
An error occurred while saving the comment Hi Es,
"gag remove" when pressed will give a message that says the gag is locked :)
The 'check lock', 'check timer/trial' buttons will probably be introduced in a total rewrite that integrates all the controls into a smoother, more intuitive experience. It will probably allow Owners to optionally turn these buttons off so that subs are left in the dark.
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63 votes
An error occurred while saving the comment Makes sense. I'm planning some exciting improvements, and we'll see how we can add 'lock down' or a similar feature beyond wearing/locking the gag.
As usual, suggestions are welcome!
An error occurred while saving the comment Perhaps this feature can be added in a major update later this year. However, there is the problem of many subs wanting to experiment and remove Owners at will.
Any suggestions on how to please both camps?
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1 vote
An error occurred while saving the comment Thanks Estrella, I'll check it.
An error occurred while saving the comment Estrella, is this with the older gag HUD? What if you do it with the current 6.3.30 beta HUD?
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4 votes
An error occurred while saving the comment If anyone wants to take up the challenge, let me know :)
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1 vote
An error occurred while saving the comment Just playing devil's advocate here... if there's no trace of the cuffs by 'highlight transparent', there's practically no difference to a third party between "totally hidden" and "truly bare" (i.e. not worn - but ready to be worn on demand by air-rez).
What do you think?
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13 votes
An error occurred while saving the comment Allows non-owners to play with the respective LULU gear. It's a feature found in the cuffs.
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17 votes
An error occurred while saving the comment I'd like everyone to know that there is a cost to this feature - it will require script memory. This goes against the overall effort of reducing the script footprint on the HUD.
Also, it requires programming time to write and test this, taking time away from other more meaningful updates.
But, if enough people want this, it can be done.
AdminLulu Ludovico (Designer, lululudovico.com) shared this idea ·
Hey Kechara, thanks for the suggestions - could you possibly break them into three separate suggestions so that people can vote on each (rather than as a group)? Thanks!